It is not as much value as Ravenous Chupacabra, not as much range as Hero's Downfall, not as much tempo as Fatal Push, nor as much flexibility as Dismember and yet it remains my go to for a pure creature kill spell
There are zero dice rolling cards for White
That makes it an appealing pick for players who want to get a feel for what playing Disney Lorcana is like now rather than a few years ago, when the first starter decks were designed
The first chapter builds a wall, the second chapter gives you a dinosaur and then the third chapter blows up all the walls before becoming a land that gives dinosaurs in your graveyard Escape
In Modern, its also found a home in the cascade decks like Living End and Temur Footfalls, as its a graveyard hate you can play without it getting in the way of cascading into your namesake card
Mostly you play this as a source of ongoing card advantage but it is nice that it is also a pretty substantial threat as well